UDC 316.013
© N. G. Bazhenova, 2013
GAMING PRACTICES AS AN ACTIVATING FACTOR OF SELF-ORGANIZATION OF THE STUDENTS
The article studies the common tendency in the modern society for self-isolation of young people, their individualization, reluctance and unwillingness to interact and unite. This hinders self-organization of the students in universities. The use of positive gaming practices stimulates the processes of self-organization and gives an impetus to intergroup solidarity.
Keywords: gaming, self-organization, self-reflection, social mobility
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